Stealth is Overrated — Building in Public #1

Aug 3, 2025 — Written by Yves Fogel

Stealth is Overrated — Building in Public #1

This week has been a turning point for our studio. After months of balancing client projects and internal experiments, we made a bold decision: to pivot our entire focus toward creating and developing original intellectual property (IP)as well as partnering with established IP. It’s a shift from service-based work to world-building at scale; a move that feels risky, exciting, and absolutely necessary.

Here’s a full breakdown of what we did and learned this week.

Why the pivot?

For a while, our studio operated mainly through client projects involving AI-powered creative services. While these gigs taught us invaluable lessons about technology, workflows, and market needs, we realized that if we want to create a completely new medium we have to take matters into our own hands.

Original IP lets us create worlds, not just one-off outputs. It gives us assets, stories, and systems that can be reused, expanded, and monetized across multiple formats — film, games, interactive experiences, and beyond.

This week, we committed fully to that vision.

What we accomplished

Shifted the company focus

We agreed as a team to pivot 100% toward IP creation and development. This means reprioritizing our time, talent, and budgets to build proprietary worlds with unique characters and narratives, rather than mainly servicing external clients.

Advanced promising commercial conversations

Despite the pivot, we kept moving on some high-potential opportunities that align with our vision:

SOUTS team at work

Ran an internal workshop on Rapid Prototyping

Our CEO, Yves, led a deep dive on Rapid Prototyping principles: how to frame hypotheses, keep scope minimal, and focus on time-to-signal instead of polish. This is our new operating system for testing ideas fast and learning even faster. More on this soon.

Began designing narrative frameworks using role-playing mechanics

We started developing story structures that incorporate role-playing game (RPG) elements: characters with stats, constraints, and choice-driven outcomes. This lets us prototype how stories unfold dynamically, making the IP flexible and interactive by design.

Dealt with a tough client decision

A music-video client we’d been working with decided notto use AI in their project. While disappointing, this was a critical learning moment: not everyone is ready, and adoption varies widely. We’re repurposing the work done into an internal project that’s shaping up to be something exciting.

Key lessons from the week

Narrative prototyping session

What’s next?

Tools we loved this week

Everyone in the content creation space should check out all of these tools.

How you can help

Are you connected with cool IPs and brands open to experimenting with AI-driven pilots? Interested in collaborating or sharing insights on blending RPG mechanics with narratives?

We’d love to connect. Reach out!

Final thoughts

Posting regularly is never easy. It takes courage, honesty, and a commitment to embrace vulnerability. But we truly believe in the power of building in public; sharing the messy, real journey to learn faster and connect deeper. This week is our start in that mindset, and we’re excited to keep showing you how we build worlds that matter.