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Tomorrow Tuesday — September 2026 (Issue #7)

Sep 1, 2026 — Yves Fogel

Tomorrow Tuesday — September 2026 (Issue #7)

Fal's post-training of MiniMax H3 makes video cheaper to generate than to watch, kicking off live AI slop channels. Plus Strava's heatmap as a real-estate tool, and five small signals about where content is heading.

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Tomorrow Tuesday — August 2026 (Issue #6)

Aug 26, 2026 — Yves Fogel

Tomorrow Tuesday — August 2026 (Issue #6)

Ventana Sur returns to Montevideo with a second edition of Humans + AI: in action. Plus the $300 Chinese animated movie that everyone called the worst in history and then took past USD 6.7 million, and Hollywood's first public attempt at defining what "AI" actually means on a production.

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Tomorrow Tuesday — August 2026 (Issue #5)

Aug 18, 2026 — Yves Fogel

Tomorrow Tuesday — August 2026 (Issue #5)

Disney puts an AI assistant named J.A.R.V.I.S. in the hands of 2,000 Imagineers, Spotify starts labeling synthetic artists while Suno signs a licensing deal with BMG, and Prime Video premieres the first AI-generated series with worldwide distribution.

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Tomorrow Tuesday — August 2026 (Issue #4)

Aug 11, 2026 — Yves Fogel

Tomorrow Tuesday — August 2026 (Issue #4)

A Villanova study finds readers rate AI-written short stories higher than human ones — and can barely tell them apart. Plus Higgsfield's Hell Grind lands on YouTube, and a mysterious "mona-lisa-1" climbs the image leaderboard.

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Tomorrow Tuesday — August 2026 (Issue #3)

Aug 4, 2026 — Yves Fogel

Tomorrow Tuesday — August 2026 (Issue #3)

Open-weight models are having a moment: DeepSeek V4 Flash, Qwen 3.8 Max and MiniMax H3 land within days of each other, while 230+ companies sign a letter defending open weights. Plus the biggest box office weekend in North American history.

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Tomorrow Tuesday — July 2026 (Issue #2)

Jul 28, 2026 — Yves Fogel

Tomorrow Tuesday — July 2026 (Issue #2)

Everything we found worth nerding out about at SIGGRAPH 2026: agents driving creative software, generative 3D finally getting usable, world models and motion control. Plus FLUX.3, Runway's pivot, Netflix's $587M buy and the rise of microdramas.

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Tomorrow Tuesday — July 2026 (Issue #1)

Jul 21, 2026 — Yves Fogel

Tomorrow Tuesday — July 2026 (Issue #1)

George Lucas defends AI in film while Netflix admits to using it in ~300 titles, WWE and Roblox reshape how stories reach audiences, and the tool race shifts from generating to controlling. Plus what all of it means for Latin America.

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Case Study: How we enabled the exhibition of historical ads without using real faces

Feb 11, 2026 — Yves Fogel

Case Study: How we enabled the exhibition of historical ads without using real faces

MiBIMBO wanted to showcase decades of iconic ads, but legacy image rights made it impossible to screen the originals. Our “digital recasting” pipeline replaced faces consistently shot by shot—at scale—while keeping the work's rhythm, direction, music, and emotional tone intact.

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Walk the Talk — Building in Public #4

Sep 10, 2025 — Yves Fogel

Walk the Talk — Building in Public #4

Building in Public Vol. 4: baseline metrics are in, the VAPAI Platform is getting real, and we're doubling down on focus—only the experiments that move the numbers survive.

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We are All-In — Building in Public #3

Aug 22, 2025 — Yves Fogel

We are All-In — Building in Public #3

Low Clouds is live. Our values manifesto is printed. Deals are moving. We're hiring. And this weekend we're joining Runway Gen48 to make a short film in two days. We're scaling Low Clouds into longer, deeper stories.

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Break it All — Building in Public #2

Aug 10, 2025 — Yves Fogel

Break it All — Building in Public #2

This week at VAPAI: we took the team to the countryside to break decision paralysis and unlock our next IP, shipped a client project with hybrid workflows, and kicked off our internal manifesto.

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Stealth is Overrated — Building in Public #1

Aug 3, 2025 — Yves Fogel

Stealth is Overrated — Building in Public #1

This week was a turning point. We're shifting 100% toward original IP and world-building at scale—plus advancing aligned deals, adopting rapid prototyping as our operating system, and experimenting with RPG-based narrative frameworks.

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